513-422-5867  |  877-465-8672                                                            HOME    |     SHOP    |    SPECIALS   |   BOOK A SKYDIVE!

Start Skydiving offers a friendly hometown drop-zone atmosphere and welcomes new and experienced skydivers. We are one the top five largest and fastest growing Drop-Zones in the world. Our location at the Middletown Regional Airport in Middletown, Ohio features a 1.15 mile long runway that can support extra-large aircraft for special events, more than 23,000+ sq ft of hangar space, and over 600+ acres of obstacle-free, soft, cut sod to land on.

We own two Cessna Caravans, one long and one short, as well as a fast Cessna 206 for clear-and-pulls, to suit all of your jumping needs. We also occasionally have specialty aircraft flying on certain days during the summer. These specialty aircraft have included fast twin turbines such as a Super King Air, a Beech 99, and a Super Twin Otter, as well as large tailgates such as a Skyvan, a Sherpa, a Casa, and a Caribou. Don't forget the biplanes, helicopters, and hot air balloons!

We also provide free load organizing and free world-class coaching in all disciplines from members of Team Fastrax, America's world-renown professional skydiving team. All of this makes Start Skydiving a first-class skydiving destination for new and experienced skydivers alike.

Licensed Skydiver Pricing

Regular Licensed Skydiver Lift Ticket Rates

Lift tickets up to 13,000 feet AGL

  • If you manifest yourself online: $23 per slot
  • If you manifest through the front desk: $25 per slot

Lift tickets up to 6,500 feet AGL

  • If you manifest yourself online: $18 per slot
  • If you manifest through the front desk: $20 per slot

Lift tickets up to 13,000 feet AGL with gear rental (includes pack job): $45 per slot

  • Note:  All gear rental is charged on a jump-by-jump basis. The jumper may only manifest through the front desk and the rented parachute must be repacked by one of our packing staff members. The price of a full altitude jump is the same price as a hop-'n'-pop when renting gear. Double manifesting is not permitted when using rental gear.

Bulk/Block Jump Packages

  • Buy 9 and Get the 10th Jump Free Package: $207 ($20.70 per jump, or one “free” jump) (9 jumps to break even)
  • 25 Jump Package: $500 ($20.00 per jump, or three "free" jumps) (22 jumps to break even)
  • 50 Jump Package: $975 ($19.50 per jump, or six "free" jumps) (44 jumps to break even)
  • 100 Jump Package: $1,900 ($19.00 per jump, or 17 "free" jumps) (83 jumps to break even)
  • 150 Jump Package: $2,775 ($18.50 per jump, or 29 "free" jumps) (121 jumps to break even)
  • 200 Jump Package: $3,600 ($18.00 per jump, or 43 "free" jumps) (157 jumps to break even)

Benefits:

  • Price per jump is heavily discounted.
  • Double manifesting is permitted.
  • May be used for full altitude jumps and hop-and-pops.
  • Jumps can be used any day of operation, except during special events.
  • Any remaining balance at the end of the year carries over to the next year.

Stipulations:

  • Must be prepaid in full upfront before being able to use the package.
  • May not be purchased with funds already on the jumper’s account.
  • This purchase is non-refundable and non-transferable.
  • May only be used for jumps from Start Skydiving aircraft.
  • May not be used for specialty aircraft, special events, organized jumps, or gear rental jumps.

Unlimited Jump Packages

Unlimited Monthly Jump Packages

April or October Unlimited Jump Package: $1,050 (46 jumps to break even)

May or September Unlimited Jump Package: $1,100 (48 jumps to break even)

June, July, or August Unlimited Jump Package: $1,200 (53 jumps to break even)

Benefits:

  • Unlimited jumps for the entire month chosen!
  • May be used for full altitude jumps and hop-and-pops.
  • Jumps can be used any day of operation, except during special events.

Stipulations:

  • Must be prepaid in full upfront before being able to use the package.
  • May not be purchased with funds already on the jumper’s account.
  • This purchase is non-refundable and non-transferable.
  • A limited number of 20 memberships will be sold each month.
  • May only be used during the calendar month that is specified when purchased.
  • May only be used for jumps from Start Skydiving aircraft.
  • May not be used for specialty aircraft, special events, organized jumps, or gear rental jumps.
  • Double manifesting is not permitted.

Unlimited Season Jump Package: $4,600 (200 jumps to break even)

Benefits:

  • Unlimited jumps for the entire current season!
  • May be used for full altitude jumps and hop-and-pops.
  • Jumps can be used any day of operation, except during special events.

Stipulations:

  • Must be prepaid in full upfront before being able to use the package.
  • May not be purchased with funds already on the jumper’s account.
  • This purchase is non-refundable and non-transferable.
  • A limited number of 20 memberships will be sold each season.
  • May only be used during the calendar year that is specified when purchased.
  • May only be used for jumps from Start Skydiving aircraft.
  • May not be used for specialty aircraft, special events, organized jumps, or gear rental jumps.
  • Double manifesting is not permitted.

Skydiving Team Lift Ticket Rates

  • Teams of four or more with at least one videographer exiting from 13,000 feet AGL: $18 per slot
    • Note: Entire team must commit to performing at least 100 team jumps within one season.
    • All team jumps must be made from Start Skydiving aircraft.

Drop-Zone Rules

What type of payment do we accept?

We accept cash, traveler's checks, and major credit cards. All business is done at manifest. We do not charge a fee for credit card usage at Start Skydiving. We also have an ATM onsite to withdraw cash or check your bank account balance.

What are the jumping requirements?

Start Skydiving is a group member of the USPA. As such, please be prepared to show: your current USPA membership and license, your signed logbook to prove your jump currency, and, if you have your own rig, its reserve packing data card and seal will be required to be checked when you first check-in.

How does manifest work?

You can place funds on your account at manifest or online. We do not carry credit at Start Skydiving. Manifest for loads only when you are ready to jump. Missed loads will not be refunded! Please be ready at the loading area by your five-minute call.

What are the requirements for takeoff?

YOUR RIG MUST BE ON - leg straps and chest straps correctly threaded prior to boarding. Helmets and seatbelts must be worn while in the aircraft until 1,000 feet AGL. If you choose not to wear your helmet, you must have it secured to your chest strap or seat belt. The aircraft door must be closed during takeoff and landing while below 1,000 feet.

What about spotting?

Normally, the pilot spots the plane accurately and no corrections are needed. However, you must open the door on the red light and verify that the spot is correct before jumping. You must have the pilot's approval to open our aircraft door without a red light. If the spot is not correct, or if there are clouds or air-traffic on jump-run, then you are responsible for informing the pilot and you must remain inside the aircraft until you are certain that you are clear. When the green light comes on, the pilot has configured the aircraft to be safely exited. It does not mean you are clear below or that you are over the correct spot. Every jumper is responsible for his or her own safety. This includes checking your spot! We are not legally permitted to perform skydives through clouds. Do not exit the aircraft unless you know for certain that you will not fall through a cloud. We will do a go-around and fly another jump run if you cannot exit over the correct spot due to clouds, aircraft, or jumpers. All groups should remain forward in the aircraft until it is their turn to exit. If the green light turns off, everyone must stay in the aircraft and wait for another jump run.

What are the exit orders?

  1. Low altitude clear-and-pull passes (Exit in order of heaviest to lightest wing-loading if there are multiple jumpers on the same low pass.)
  2. Bellyflyer formation groups (largest to smallest, groups of the same size are then sorted from lowest to highest planned deployment altitude)
  3. "Traditional" belly trackers (not angle flyers or tracking suit jumpers)
  4. Skysurfers will exit second or third out on the first pass to ensure that they are directly over the DZ.
  5. Freeflyer groups (largest to smallest, groups of the same size are then sorted from lowest to highest planned deployment altitude)
  6. Angle flyers (or freeflying trackers)
  7. AFFs (in the following order: Cat H, G, A, B, C-1, C-2, D, E, F-tracking)
  8. Tandems (Tandems with videographers first, then tandems without. These are then sorted by exit weight and canopy size from least to greatest.)
  9. Tracking suit jumpers
  10. Wingsuiters
  11. CRW

Only one single group of either trackers, angle flyers, or wingsuiters is permitted per load. This single group must fly a pattern with the first leg perpendicular to jump run. The leader of this group must be an experienced jumper who is familiar with the dropzone and the airspace. This leader must fly with belly facing to earth. If the lead flyer will be back-flying, another experienced jumper must pair with the leader and fly belly to earth over the leader to help maintain directional control.

Exit Separation:
With reported upper winds of 0-10 knots, please allow between 5-7 seconds between exits (take into account the time it takes to climb out of the aircraft). For winds of 20 knots or higher, please use the following formula: Take the upper headwind speed and divide it by half (round up for odd numbers), this will give you the recommended amount of time between exits!

Upper headwind speed:
0-10 knots - 5-7 seconds between group exits
15-20 knots - 8-10 seconds between group exits
21-30 knots - 11-15 seconds between group exits
31-40 knots - 16-20 seconds between group exits
41-50 knots - 21-25 seconds between group exits

Can I bring my own camera on my skydive?

Start Skydiving requires a minimum of a USPA C-license in order to jump with a camera of any type. No exceptions!

What are the landing rules?

Check out the aerial map of the landing areas below or at manifest. There are three primary landing areas and a dozen large outs. Avoid crossing the runway below 1,000 feet and avoid approaching the ends of the runway below 2,000 feet. Also, avoid landing on the grass strip runway.

What is the landing pattern?

The landing pattern for the B, C, and D license landing areas on the southeast side of the runway is based on the current landing direction. If the set landing direction is to the southwest with the hangars on the left-hand side, then a left-handed landing pattern is to be performed. If the set landing direction is to the northeast with the hangars on the right-hand side, then a right-handed landing pattern is to be performed. In the large landing area on the northwest side of the runway, there is no set landing pattern or direction. However, all jumpers must land into the wind and the first jumper down sets the pattern. If there is no wind, then all landing areas default to a southwest landing direction with the hangars on the left-hand side. Only 90-degree turns are permitted to be performed in all landing areas. Any turns greater than 90 degrees must be cleared by the S&TA first before being permitted to be performed.

TANDEM & D LICENSE LANDING AREA - is located directly in front and to the right of our hanger. You must have a D-license to land in this area. First person down sets the pattern so follow the windsock if you are first to land. Only 90-degree turns are permitted in this area. Any turns greater than 90 degrees must be cleared by the S&TA first before being permitted to be performed. Tandems have the right of way, so please continuously watch out for other canopy traffic. If there is no wind, then default to a southwest landing direction with the hangars on the left-hand side while flying a left-handed landing pattern.

B & C LICENSE LANDING AREA - is located in between the runway and the taxiway northeast of the tandem & D-license landing area. Only 90-degree turns are permitted in this area. Any turns greater than 90 degrees must be cleared by the S&TA first before being permitted to be performed. Tandems have the right of way, so please continuously watch out for other canopy traffic. If there is no wind, then default to a southwest landing direction with the hangars on the left-hand side while flying a left-handed landing pattern.

AFF STUDENT, A, B, C, & D-LICENSE LANDING AREA - is located in the massive field on the northwest side of the runway. Use the windsock located in the middle of the landing area to determine landing direction. The first person down sets the pattern. AFF students have the right of way, so please continuously watch out for other canopy traffic. If there is no wind, then default to a southwest landing direction with the hangars on the left-hand side.

landing area map, licensed skydiver

USPA License and Rating Information

PRO Rating

The USPA PRO Rating qualifies skydivers for skydiving exhibitions into challenging landing areas. To earn the PRO rating, skydivers with a USPA D license must demonstrate landing skills with the parachute they plan to use for shows and receive training on how to use flags and pyrotechnic devices.

The FAA allows PRO-rating holders to fly and land closer to crowds than jumpers who have not demonstrated these qualifications. PRO rating privileges are listed in the Skydiver's Information Manual, Section 7-1.

Specific information on the PRO rating is available in the Skydiver's Information Manual, Section 7-2.

Instructor Rating

Instructional Rating candidates must have a copy of the Instructional Rating Manual and a recent Skydiver's Information Manual

Please call 513-422-JUMP (5867) to schedule Instructor Rating Course or email info@startskydiving.com. .

A License

Persons holding a USPA A license may jump without supervision, pack their own main parachute, engage in basic group jumps, perform water jumps, and must have-
a. completed 25 jumps
b. completed all requirements listed on the USPA A License Proficiency Card
c. completed five group freefall skydives involving at least two participants
d. received the signature and official stamp on the USPA A License Proficiency Card or USPA A License Progression Card (ISP)

Note: For USPA A-license registration purposes only, USPA Headquarters will accept either completed card signed by a USPA Instructor without the official stamp. The registration fee must be included.

B License Persons holding a USPA B license are able to exercise all privileges of an A-license holder, perform night jumps, with 100 jumps are eligible for the USPA Coach Rating, and must have-

a. obtained a USPA A license
b. completed 50 jumps including:
(1) accumulated at least 30 minutes of controlled freefall time
(2) landed within ten meters of target center on ten jumps
c. aerial performance requirements, either:
(1) demonstrated the ability to perform individual maneuvers
(left 360, right 360, backloop, left 360, right 360, backloop) in freefall in 18 seconds or less
(2) or successful completion of the planned formation(s) on ten group freefall jumps
d. documentation of live water landing training with full equipment in accordance with the procedures in the Skydiver's Information Manual
e. passed a written exam conducted by a current USPA I, I/E, S&TA, or USPA Board member.

C License

Persons holding a USPA C license are able to exercise all privileges of a B-license holder, are eligible for the USPA Instructor rating (except USPA Tandem Instructor), participate in certain demonstration jumps, may ride as passenger on USPA Tandem Instructor training and rating renewal jumps, and must have -

a. met all current requirements for or hold a USPA B license
b. completed 200 jumps, including accumulating at least 60 minutes of controlled freefall time
c. landed within two meters of target center on 25 jumps
d. aerial performance requirements, either:
(1) during freefall, perform in sequence within 18 seconds-a backloop, front loop,
left 360-degree turn, right 360-degree turn, right barrel roll and left barrel roll
(2) completed at least two points on an 8-way or larger random skydive
e. Passed a written exam conducted by a current USPA I/E, S&TA, or USPA Board member.

D License

Persons holding a USPA D license are able to exercise all privileges of a C-license holder, are eligible for all USPA ratings, and must have -

a. met all current requirements for or hold a USPA C license
b. completed 500 jumps including accumulating at least three hours of controlled freefall time
c. made two night jumps (one solo and one in a group) with a freefall of at least 20 seconds
(1) with verification of prior night-jump training from a USPA Instructor holding a USPA D license
(2) with the advice of an S&TA, in accordance with USPA BSRs
d. Passed the written USPA D license exam conducted by a current USPA I/E, S&TA, or USPA Board member.

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